The Sentinel
A turret from the endless run, with one hobby: it paints a lane red, then fires straight down it. Don't be in that lane.
iOS & Android Coming soon
Steer a pocket-sized army of neon robots across a rooftop highway. Pick the right gates, grow the swarm and turn hordes of red bots into scrap. Your robots do the shooting. You steer, and raise the shield when it really counts.
In closed testing on TestFlight. Not on the App Store or Google Play yet. No mail app? Write to astrotixi@gmail.com.
01 How it plays
A run lasts a minute or three. You never press a fire button, because there isn't one. Everything else is about where your swarm is, how big it is, and whether the shield is up at the right moment.
Put a finger down and slide. The whole swarm follows, runs forward on its own and fires on its own. No joystick, no attack button. We checked twice.
Gates change the size of your swarm. One gate per row, so choose fast. Six robots can be a hundred and twenty a few gates later. Or two, if you like red.

Red hordes march straight into your crossfire and pop by the dozen. Shoot open bonus crates for weapons like Double Shot, then watch the coins rain.

Big attacks warn you first: a lane turns red, a shockwave builds up. Hold the shield button and the swarm shrugs it off. Hold it too long and the energy runs dry.
02 Bosses
Every boss tells you what's coming: a red lane, a sweep, a shockwave. Read it, slide out of the way or hold the shield, then let the whole swarm unload into the weak spot.
It sweeps whole lanes, then slams the floor hard enough to shake the skyline. When its core opens, everything you've got goes in.
A turret from the endless run, with one hobby: it paints a lane red, then fires straight down it. Don't be in that lane.
Two hydraulic arms and zero patience. It takes its turn in the endless run’s boss rotation, right after the Sentinel. Bring a big swarm.
03 Campaign
Start on the rooftops, fight your way down to the docks, then go straight for the core. Each level is a short run with the Guardian waiting at the end, and the barriers, presses and lasers get meaner every chapter.
Chapter 1 · Levels 1–7
Billboards, wind, and far too many red robots for a Tuesday.
Chapter 2 · Levels 8–14
Cranes, containers, and a harbor that never clocks out.
Chapter 3 · Levels 15–20
The power plant at the heart of the city. Very bright. Very angry.
Up to 3 stars a level.
60 in total.
Nobody is judging you. Except the stars.

04 The Run
The endless mode never ends, it only gets harder. Your best distance of the month sets your rank, and the top three get the podium. Leagues are relative: beat most of the board and you climb, all the way to Neon, the top 1%.
When the month closes, everyone who ranked gets a badge. Higher leagues add the trail of the month, animated portrait frames and coins. Then it all resets.
Neon
Diamond
Platinum
Gold
Silver
BronzeRanked runs get checked. The server replays every ranked run from its seed and your inputs. A 999,999 m run from a tampered phone stays on the tampered phone.
Your profile shows your league, your best distance and a trophy case that fills up month after month.

05 Looks
Skins, speed trails, animated portrait frames and name plates. All of it is cosmetic: a swarm in a premium suit fights exactly like a swarm in the classic one.
What your swarm leaves behind on the highway. Currently showing: Flames.
Animated ornaments for your portrait, plus name plates for the leaderboard. Some are monthly league rewards, some are in the shop.
GlowPilotDragon plate
SirSparksSeraph plate
TinyTitanGalaxy plate
06 Comfort
Lots of neon, lots of explosions. So the game lets you turn the intensity down without turning the fun off.
07 Studio
NEON SWARM is made by Erezia (Astrotix), an independent studio in France. It's built in Unity, playtested on iPhones through TestFlight, and tuned one gate at a time.
The button opens your email app. No mail app? Write to astrotixi@gmail.com. We'll only use your address to tell you the game is out.